﻿using System.Collections.Generic;
using UnityEngine;

public class Card:BagItemData
{
    // public string Title{ get; set; }
    public override string Path => "Prefabs/CardView/_CardView0";
    public int ProNumber = 0; 
    // public string Description;
    //public Effect ManualTargetEffect;
    // public int Mana;
    public int State { get; set; }
}

